8/14/2023 0 Comments Poe heralding minions![]() ![]() ![]() I would likely do what GGG has done here-you program a tool to simulate what mapping is like for the game designers to test out their theories on. Personally I wouldn't set unit tests up for a purely randomized system though that sounds like a fucking nightmare of false negatives bricking ci/cd or your builds in general. You just run the code to spin up an instance of a map with the randomly applied modifiers a map would have, you cull the mobs to generate the loot, you summarize the loot into a report. Yeah, it's not like they have a character that flies around killing everything. That is how businesses work, its borderline stupid to have so many hands in the cookie jar. Guess what just happened to all the counts that happened for 3 weeks.just got fucked up again. It stays where it is.īut if a customer asks for it, then another worker goes back and is like "hey bleach!" and gets it for that customer. I can change the onhands and shelf cap, but unless someone actually fixes it. We have had a shelf empty of bleach for 3 WEEKS, i told them the issue, i can SEE the bleach for it on the shelf in backroom, but i'm not allowed to touch it. All of those steps of course are delayed by people who might not understand the issue, or take forever to do it. The PROBLEM is that so many people have to approve it, check it, if someone messes it up, they have to redue it, then also check it again to make sure it didn't mess up. I work at walmart and a good example is this is they have inventory issues constantly, and to fix them you have to fix it by changing the on hands and shelf caps of items correctly. Put that on top of dozens of different ways to do that, and each subset of people not understanding the problem because "not a area they are used to", it compounds over time. They also don't have enough information, ever notice how they always say "We promise to communicate better in the future"? Its because just like any other business that gets big, communication is the #1 problem of why accidents happen. PoE Tool Development and #tool-dev on Discord!įlair Filters Casual Veteran Filter No Fluff No Lazy Sunday Information Discussion Video MTX Showcase Item Showcase Feedback All PoE Hideouts and #in-game-showcase on Discord! PoE Consoles Community and Path Of Exile Console Discord GGG's Guide to Fixing Connectivity Issues r/PathofExile's Frequently Given Answers page Service/Challenge/Bulk Trading: /trade 820 or Path Of Exile Trading DiscordĬhallenge Completion Sharing (no trading): /global 4040 Path of Exile Discord! Path of Exile Trading Discord Light Dark Rules Stash tab sales usually occur every 3 weeks. ~s~ Megathreads Directory click me!➔ 3.21 ThreadsĮxilecon Announcement Livestreams: July 28-29thģ.21 Ends: Mid-August (Predicted) Stash Tab Sale Dates (PDT) Going deeper in Delve is already challenging enough.Atlantis Stash Bundle (Guild) discounted to 95 Points (TODAY ONLY) and 19 more. ![]() It feels like doing a Maven fight, while people go in Delve with the reason to farm fossils, not awakener orbs. Is just impossible to kill mobs, take loot and have those lightning obelisks chasing you. That's my perspective, and I'm sure that if you will test it properly you will have the same conclusion. I believe darkness is already threatening in Delve, so adding this on top of it is pure evil. I cannot believe that it was intended to be like this. so to avoid it you have to either go in the dark, either log out. If you've killed a rare mob with this modifier just before it it will damage you a lot, is even worse than staying in the darkness. While, in normal situations you can run away and avoid them, in Delve azurite encounters you are forced to stay in a small "arena" and fight the flawing azurite mobs. which can overlap and deal you high amounts of damage. It spawns invulnerable lightning totems every 0.5 seconds. On the way to it, I've killed a rare mob, which had Heralding Minions archnemesis mod on it. I was running in Delve towards an Azurite encounter. ![]()
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